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Resin Addict Forum • View topic - XV-9 Test pattern
Page 1 of 1

XV-9 Test pattern

PostPosted: Fri Oct 23, 2009 6:27 pm
by paulson games
Was tinkering with photoshop and messing around with a few basic patterns, If I swith the pattern around I'll need to redo the file as I was an idiot and oversaved after flattening the image so I lost all the layers. :cry:

Image

Aiming for a slightly more brown tint to the tan than the standard GW ochre with a bugandy color for the fins, not sure if my monitor matches the rest of you guys as Zac pointed out it looked very brown/chocalate in color. Looking at it a bit more I can see that It does look a bit more of a drab brown than a true red based burgandy.

Modified this one to be a bit more red on the pads

Image

Re: XV-9 Test pattern

PostPosted: Tue Oct 27, 2009 9:26 pm
by FLAPJACK
Looks mint, if you can keep the flatness of the tan it will look awsome.

Re: XV-9 Test pattern

PostPosted: Wed Oct 28, 2009 8:03 am
by Wolfs16
I really like the second picture. I think the red really makes it pop. I really wish I was good at Photoshop so I could make pictures like that! (Come to think of it...I wish I had Photoshop. :| )

Re: XV-9 Test pattern

PostPosted: Wed Oct 28, 2009 9:28 am
by Seb

Re: XV-9 Test pattern

PostPosted: Wed Oct 28, 2009 6:07 pm
by paulson games
Normally I'm pretty good about avoiding the accidental oversave, for important projects I keepa backup file with a differant name saved at key points just in case. First slip up in a bout two year but was still agrrivating. I'll be reconstructing the file this week so I can play with more options.

For my own personal taste I prefer the drab browns a bit more, it's probably a hold over from seeing all my real world military equipment and vehicles in drab. Never seen any army grear in bright colors, even our dress greens are that fugly battlefield drab green.

The red seems a bit dsitracting to my eye, but it does have a certain fast speedracer type feel to the lines when they are in a bolder red.

Re: XV-9 Test pattern

PostPosted: Wed Oct 28, 2009 9:41 pm
by Seb

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 2:30 pm
by paulson games
Did some tinkering with the gunbuster variant I plan on making the XV-9 into. Still needs some more work clean up and highlights but gives a rough idea. I should have the parts cast for it soon-ish.

Image

An alternate blue pattern, made from the same tan layout and a color fill.

Image

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 2:40 pm
by mangozac
Now THAT looks seriously awesome. I'm not so keen on the blue colour scheme, but the tan looks great.

Those guns are so fantastic - I especially love that the end of the barrel is actually a vent. Like it's going to emit some serious energy of some kind.

The feet will need work though - they look way too weedy for all of that suit.

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 3:04 pm
by paulson games
I didn't like the barrel tip on the original gun and I wanted something that implied an energy based weapon as opposed to ballistic. If my painting tech were better it could probably have a flat area inside the tip that could be painted to a glowing energy look.

I thought the texture provided some nice detail to the piece and made it look more interesting than just a hole in the end of the gun. The vent doesn't have angled flaps but just a series of risers and grooves which in my mind looked more like a high tech weapon port for energy, and of course the fact the Koto bit fit perfectly was icing on the cake.

The feet I'm not sure what to do with, I actually like the foot design but at the same time they do look undersized especially when the giganticaly oversized guns are added.

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 3:07 pm
by Wolfs16
That looks really nice Paulson. The brown scheme has really grown on me and I think it fits the desert look pretty well. The blue looks good, but not as "realistic" as the brown from a camo perspective.

As for the shins/ankles, I agree that they need bulking. Maybe adding a little bit to it would give it the desired size. I'm thinking something like the front piece of that XV25 unknown bit added to the sides or back might look cool. But maybe replacing the shin entirley with a thicker piece would be better.

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 3:18 pm
by paulson games
An urban grey tone.

Image

I may experiment with the reverse knee and foot designs I used for my armored up XV-8 the enlarged toes may work well with the extra bulk.

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 7:53 pm
by Warhound
DAMN YOU PAULSON!!!!

As you have all my XV9 fodder at the moment- this was just too cruel a move! I had purposely not been looking back at your ideas for the XV99 broadside, to try and keep and sense of composure and focus- this just blew that up! :lol:

Anyway- I love the design of the suit- the fact that other than the rail-cannons (which I am going to have to have a set!) it is basically a kit- bash of a design- really highlighting the fact that the XV line is basically modular.

In terms of favourite scheme, mine is this one, from your album: EDIT- OOPS.. you just posted it...

Image

The simple tones, coupled with the 'malevolent' glow from the lenses, really works well!

Can't wait to get my stuff back! :lol:

cheers
W

Re: XV-9 Test pattern

PostPosted: Thu Oct 29, 2009 11:24 pm
by Mitey
These look amazing. I'm very fond of the XV-** railgun rifles you've built!
The extra detail and armor on them looks wicked...

Re: XV-9 Test pattern

PostPosted: Fri Oct 30, 2009 1:42 am
by Sha'Vaun
On the XV99 I like the urban scheme the most, although all of your schemes are a little too pale for my taste. You will need a very aggressive colour as sept markings to balance it. Overall I would choose the second one (cream and red)

For the feet, I think that I would replace them with the standard feet from the XV-8, because they are not so angular, which will match with the rest of the leg of the XV9.

-Sha’Vaun