ok so after looking at the armitage station a bit I decided it sucked big-time. not enough surface detail, crappy colourscheme, just plain odd looking so Its now been flipped upside-down and makes the bottom section of this monster:
this is the true
Armitage class station. this one is called Fort Hammond and features a lot of detail compared to the last piss-poor effort! the Idea behind this was to make a station that was +/- half gw space station and half fw ramilies, sort of a full imperial design that's the size and effect of a blackstone (when under imperial control)
here are the rules for it:
ARMITAGE CLASS SPACE STATION . . . . . . . . . . . . . . 500 pts
Originally designed on the forgeworld of Voss, the Armitage class station was an attempt to fill the void created by the loss of the blackstone fortresses at the end of the Gothic war. (Three being taken over by Abaddon's forces and the remaining three under imperial control self-destructing.)
As such the Armitage class is releatively comparable in statistics to that of the Blackstones (when under imperial control). The Adeptus Mechanicus Magos took cues from other imperial designs, namely the standard station STC's and the Ramilies starfort designs, taking the opportunity to add port and starbord docking rigs and an extensive battery of torpedo silos. The resulting station design, being much more martial than commercial, is still quite a step down from a Ramiles in its defensive/offensive capabilities but there is safety in knowing that the ease in which Abaddon was able to mysteriously circumvent the arcane power source of the Blackstones is not the case regarding the Armitage...
FAMOUS ARMITAGE CLASS STATIONS
due to the design of the station being among the very newest work from the Voss Forgeworld, the Armitage is available only to imperial navy or space marine forces
ARMITAGE CLASS SPACE STATION SPECIAL RULES
Armitage class stations are considered to have an inexhaustible supply of torpedoes and as such never run out.
Friendly ships in contact with the armitage station can halt their movement as if they were in a gravity well. If they wish to turn they can use Burn Retros special orders without first taking a command check to do so. If a ship is in contact with either the port or starboard docking arms it can fully dock. whilst fully docked the ship gains an extra four dice when rolling for damage control during a battle and can restock ordnance if it has run out remaining in contact with the docking arm and successfully using Reload Ordnance special orders for two consecutive turns, being reloaded on the third. Even whilst docked the ship must be targeted and attacked separately from the station but counts as being in close formation with the station for massed turret fire.
also you can see Ive painted the orbital defence platform to go with it... lots more soon I hope