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Resin Addict Forum • View topic - 3d Mudbox
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3d Mudbox

PostPosted: Sun Oct 14, 2012 6:48 pm
by johncast
Please to read that i am not the only one having trouble with some of the computer downloads for 3d models, frustration we all know about.
However , I did spend money on the computer programme called Mudbox , as I saw this 18 months ago and bought a programme as i thought it would be good to sculp figures and get them to the HO and O scale I like to manufacture in for the model railways. Good figures are hard to come by. have sculptured a few figures in the mudbox and had no problem working the tools set , at leased the ones I need. Then came all the problems. Landed on the door step of the rapidprototype place and they could n't print it, has to be in a stl file , so we download some free software to convert it to Stl, fine. back to the shop, stl is ok but the figure is not scaled now. and they don't do that .
So we have 5 or 6 figures in the Mudbox files that i have spent tens of hours sculpting all ready to go, and they have been there for 6 months , but need to know how to use the netlab download or any other computer download to scale it axis X Y and Z.

Is anyone here have knowledge about Mudbox and how to scale a figure, would be so so pleased of any help. I was of the idea that this mudbox stuff would do all this in one package, why the Mudbox carn't and doesen't generate Stl files is madness to me . unfortunatly this is not the case , apparently you have to bounce the file you sculp back and forth in all number of programmes to do all different things.
Johncast

Re: 3d Mudbox

PostPosted: Sun Oct 14, 2012 8:38 pm
by Fleafa
Mudbox really is only intended as a sculpting tool. It is made by Autodesk, who produce Max and Maya. Both of which are fully-featured modelling/animating/lighting/rendering solutions which Mudbox is intended to complement.
It is a shame you didn't decide to go for Zbrush, as it can do this exporting as standard. The interface and workflow, however, are a great deal harder to learn.
Apparently there is a Mudbox plugin out there to enable this functionality, but it is not official so I have no idea how well it would work.
You could download a copy of Blender or Hexagon, Import your .OBJ file you exported from Mudbox, scale it correctly, then export to .STL.
I recommend using a program called MiniMagics 2 to double-check the exported .STL file for scale and integrity.

Re: 3d Mudbox

PostPosted: Mon Oct 15, 2012 5:00 am
by paulson games
Try downloading Blender, it's free ware. Also both mesh lab and net fabb studio will let you make modifications to files as well as resize them.

Re: 3d Mudbox

PostPosted: Mon Oct 15, 2012 7:18 pm
by johncast
Thanks for you input Fleafa, and paulson games, Had to make the choise of Zbrush or mudbox, must admit I was behind the 8 ball as far as knowledge goes when it come to computer soft ware like this. I gess i through myself into the deep end big time. I won't go in to the difficulties I had with both soft ware and computer in the first 3 months of buying this . Hope all is Ok once i learn how to do things. no problem using the sculpt tools.
I have downloaded blender, mesh labb and nett fabb Paulson, have jumped around with these but instructions on how to do exactly what i want to do are hard to find. or fathom out , need a teacher. just get frustrated with it and give up. Where are the instructions a step by step guide thats easy to follow to complete the alteration of the finished subject to STL file and to scale it , download on to a stick and off to the prototype people.
IF ONLY IT WERE THAT EASY.

Johncast