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Resin Addict Forum • View topic - Modelling bits for 3d printing
Page 4 of 18

Re: Modelling bits for 3d printing

PostPosted: Mon Dec 30, 2013 10:31 pm
by Malika
But then I need to find a caster who is interested in taking care of that part of production/distribution. Sadly enough I don't have the time/energy/skill to take care of all that other stuff, then split the sales incomes, or something.

In the meantime, I quickly doodled this together, as a distraction:


It needs a lot of tweaking, tried to put it on Shapeways, but it mentions there are all sorts of thin parts which need to be fixed. Above that, printing it is too expensive at the moment. Will probably try to make it multipart, so that you can add the shelves in yourself. That way I can hollow out the books.

Re: Modelling bits for 3d printing

PostPosted: Thu Feb 06, 2014 5:59 am
by Malika
A little distraction:

Re: Modelling bits for 3d printing

PostPosted: Tue Feb 11, 2014 3:20 am
by Malika
Put the rifle in the hands of 32mm tall models (I know GW is officially 28mm scale, but most miniatures tend to be 30-32mm tall).

Sadly enough I don't have a cool looking Sketchup Face-Me (human model used as a basis), used to have some Imperial Guard units in the past from the Anargo Sector Project, but I lost them. This means I found somebody else's Cadians, who seem to have more realistic proportions rather than the typical heroic scale stuff.

Here you can see them running through a new terrain project I'm working on...


Re: Modelling bits for 3d printing

PostPosted: Tue Feb 11, 2014 7:38 am
by mangozac
The cannon is an interesting design ;)

Re: Modelling bits for 3d printing

PostPosted: Tue Feb 11, 2014 7:54 am
by Malika
In the meantime I've shrunk the gun to 75% of its original size, making it 18mm long, it looks a lot better on a 32mm scale miniature:



Note that the human figures I've used here aren't mine, I borrowed one from just to get the proportions right.

Re: Modelling bits for 3d printing

PostPosted: Mon Feb 17, 2014 12:21 am
by Malika
Got a bit sidetracked...

Instead of learning Blender so I can design some humanoid models, I found . Another great open source program which enables me to easily make the human form. Now of course I'm still running into the problem of giving this human armour, but for now it allows me to make human heads with different features. Also...it allows me to add bionics on them!

But first I've got to decapitate a human and import him to SketchUp:

Re: Modelling bits for 3d printing

PostPosted: Mon Feb 17, 2014 4:31 am
by Malika

Re: Modelling bits for 3d printing

PostPosted: Mon Feb 17, 2014 8:18 am
by mangozac
Wow the makehuman thing is cool! Are your resulting meshes supposed to be so wrinkly looking and polygonal?

Re: Modelling bits for 3d printing

PostPosted: Mon Feb 17, 2014 1:10 pm
by mel_danes
@Mangozac
The model has no surface smoothing applied, it is per face smoothed. The resulting print would come out faceted as well. It would need subdivision to look good.

Re: Modelling bits for 3d printing

PostPosted: Mon Feb 17, 2014 4:44 pm
by Malika

Re: Modelling bits for 3d printing

PostPosted: Tue Feb 18, 2014 3:08 am
by Malika
Hmm, toyed a bit with SketchUp and guess I can smooth out stuff!


Re: Modelling bits for 3d printing

PostPosted: Tue Feb 18, 2014 8:19 am
by mangozac
Much better!

Re: Modelling bits for 3d printing

PostPosted: Tue Feb 18, 2014 4:31 pm
by Malika
Hmm, sadly enough this is only the SketchUp look. I tried to see waht they'd look like when printed, and then the whole wrinkly and polygonal look came back. :(

Guess I really do need to start learning other software, which isn't so bad in itself.

Re: Modelling bits for 3d printing

PostPosted: Tue Feb 18, 2014 8:00 pm
by Fleafa
Stop using Sketchup for organics! ;)
Also, that is one square head!

Re: Modelling bits for 3d printing

PostPosted: Wed Feb 19, 2014 1:14 am
by Malika
You mean the general shape of the head or the polygonal look?