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Resin Addict Forum • View topic - Modelling bits for 3d printing
Page 6 of 18

Re: Modelling bits for 3d printing

PostPosted: Thu Feb 27, 2014 4:52 pm
by Malika
I've been working on a few variants.



Each tile is about 50mm x 50mm x 4mm. In principle is to print one of each tile and then mould/cast them. Simplicity is the goal here, so a standard building could be made with just two different parts (wall component and roof component). Want to go higher? Well, then there's a third part.

Idea is also that the wall variants are interchangeable. The system does allow for it, and aesthetically almost all of them seem to work just fine for that (the one on the far left being a bit of an exception).

Re: Modelling bits for 3d printing

PostPosted: Fri Feb 28, 2014 2:51 am
by Fleafa
Looking good. Similar concept, though a different scale, to .

Re: Modelling bits for 3d printing

PostPosted: Fri Feb 28, 2014 3:12 am
by Malika
That's what inspired me to make buildings in the first place. Thing that bugs me slightly about Dropzone Commander is that all the buildings seem to be rather art deco, which in itself isn't bad since I really LOVE that style, but I was hoping for some more scifi like elements in there.

Also, I've got a feeling that if I can get this stuff cast in plastic, that it would become a lot cheaper, and easier, to make my buildings. :)

Re: Modelling bits for 3d printing

PostPosted: Fri Feb 28, 2014 7:27 am
by mangozac
Actually I quite like the Hawk tiles, it's just that the scale is wrong (and if they were scaled up they would need an extra pass of detailing).

Yes of course injection plastic would be the cheapest production method. I hope you've got $50k plus in capital for the tooling though!

Re: Modelling bits for 3d printing

PostPosted: Fri Feb 28, 2014 11:55 pm
by Malika
I don't dislike the stuff Hawk Wargames has been making, I'm actually quite fond of it. Just hoped for something a bit more scifi and weird. But maybe that'll come in the future. :)

In the meantime:


Been adding some more variants in the mix which could be cool for in the future. Idea is that each 'type' of building has three possible wall variants, the 'grand entry' / 'pillar' style (bottom), the normal door wall (middle) and the higher levels (top) variants.

Re: Modelling bits for 3d printing

PostPosted: Mon Mar 03, 2014 1:02 am
by Malika
In the meantime I've altered one of the components a bit and put them together into a building:


Sadly enough I can't show whole city blocks. I've been wanting to put a lot of these buildings together on SketchUp so I can show you what they'd look like together, but my laptop doesn't seem to handle that too well... :(

Re: Modelling bits for 3d printing

PostPosted: Tue Mar 04, 2014 1:27 am
by Malika
Ok, so I started working on a tank, you know...just to have something to drive through these cityscapes...





I imagine this to be some sort of APC, still need to put some weapons on there, was thinking of a turret on the front of the tank, probably something to blast (heavy) infantry and (light) armor with.

Re: Modelling bits for 3d printing

PostPosted: Tue Mar 04, 2014 5:59 am
by Malika
Hmm, ended up putting the turret on the back, makes more sense since it can turn 360 degrees.

Image

For the more perceptive ones amongst us, I started working on something heavier as well...

Re: Modelling bits for 3d printing

PostPosted: Tue Mar 04, 2014 6:03 am
by Islacrusez
Heh, that building's starting to look like a modern block; the window patterning reminds me a lot of the wire cages of some large buildings and skyscrapers. Doesn't quite work for me for Imperial though.

Re: Modelling bits for 3d printing

PostPosted: Tue Mar 04, 2014 6:54 am
by Malika

Re: Modelling bits for 3d printing

PostPosted: Tue Mar 04, 2014 9:39 pm
by Malika
Tweaked the tank some more.







The turret needs some more detailing, as does the front. Then I can play with the big tank! :D

Re: Modelling bits for 3d printing

PostPosted: Wed Mar 05, 2014 7:52 am
by mangozac
Tank designs look interesting, although the turret at the front looks silly. Keep it at the back ;)

Re: Modelling bits for 3d printing

PostPosted: Wed Mar 05, 2014 5:01 pm
by Malika
I know what you mean. It's not only that, but it's also the size of the turret.

I decreased the size by 20% and moved it to the back:





Re: Modelling bits for 3d printing

PostPosted: Wed Mar 05, 2014 8:29 pm
by Fleafa
Latest version is looking pretty cool!

Re: Modelling bits for 3d printing

PostPosted: Thu Mar 06, 2014 6:35 am
by Islacrusez
Hmm, doesn't seem to have any obvious method of gun elevation and depression?