Page 1 of 18

Modelling bits for 3d printing

PostPosted: Mon Sep 30, 2013 8:58 pm
by Malika
Hi!

In an attempt to make some extra cash so I can finance the development of my ships I've started working on some stuff I might be able to sell through Shapeways. I have to thank this forum, and especially Blindhorizon for giving me the confidence to do this. I always assumed my work was kinda...well...substandard, but since several parties have expressed interest in my ships, I might be able to pull off other stuff as well.

I'm planning on making weapons, bits, etc. that players could use for their models. I started with a sort of chainblade.

Image

Still very WIP, mode details will need to be added to it. The blade come separate from the weapon by the way.

Re: Weaponpacks

PostPosted: Tue Oct 01, 2013 3:02 am
by Blindhorizon
I like it, you could even make bayonets that fit on weapons with a round chain head.

Re: Weaponpacks

PostPosted: Tue Oct 01, 2013 3:41 am
by Malika
Oh, that's a cool idea as well! Will look into that.

In the meantime, I've updated the chainweapon a bit:
Image

Needs a few more details, such as an exhaust and some details on the front part and then it's good to go I think.

Next would be a few other close combat weapons/tools based on this 'hull'. The wheel removed and the round part on the front as well, and other stuff could be added, be it a drill, grabber, etc.

After these weapons will be shields and armour plates.

Re: Weaponpacks

PostPosted: Tue Oct 01, 2013 8:37 am
by Blindhorizon
I think you should make a piece with just the chain head to be fit onto the stump of someones arm.

Re: Weaponpacks

PostPosted: Tue Oct 01, 2013 6:00 pm
by Malika
I'm definitely thinking of making those components as well. Do you have the diameter of a 28/32mm miniature's arm?

In the meantime I've been adding more details to the buzz saw:
Image
Image
Image
Image

Re: Weaponpacks

PostPosted: Tue Oct 01, 2013 11:55 pm
by FearGFX
I like the general feel of the weapon but i fear that (when i think of using it in real life) it will jump up or down (depending on the spin direction) on impact with the target...
for example: by the way the "teeth" are placed i assume it will spin clockwise. That means that when you hit a hard object it might launch the weapon upward, into the face of the user...

and an other thing, while i really like the idea of the weapon, i dont know on what model you intend to use them... If you would make them compatible with for example, space marines from GW, it will be a easier to sell product...

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 12:14 am
by Islacrusez
It would make an arm attachment if it was designed to spin upwards (pushing itself downwards), mounted on an arm severed somewhere along the forearm, and a construction that would cover part of the arm up to the elbow and extend a bit further back with a motor roughly the size of a washing machine (ratio to human) mounted there as propulsion and counterbalance. Would give them a great right hook!

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 12:32 am
by Malika
I like the general feel of the weapon but i fear that (when i think of using it in real life) it will jump up or down (depending on the spin direction) on impact with the target...
for example: by the way the "teeth" are placed i assume it will spin clockwise. That means that when you hit a hard object it might launch the weapon upward, into the face of the user...

No problem, the wheel can easily be turned around. I can do this in Sketchup already. But note that the wheel comes separate from the rest of the weapon, so you can put it in any way you want. :)

and an other thing, while i really like the idea of the weapon, i dont know on what model you intend to use them... If you would make them compatible with for example, space marines from GW, it will be a easier to sell product...

That's a matter of scale I guess, can be fixed easily in Sketchup. I would need to have the official proportions of 40k sized weapons for that. As for the model holding it, it shouldn't be too much of a problem. I imagined Imperial Guard/humans to hold these things. It would fit easily in the arms of the Imperial Guard special weapons (flamer, grenade launcher etc) figures.

It would make an arm attachment if it was designed to spin upwards (pushing itself downwards), mounted on an arm severed somewhere along the forearm, and a construction that would cover part of the arm up to the elbow and extend a bit further back with a motor roughly the size of a washing machine (ratio to human) mounted there as propulsion and counterbalance. Would give them a great right hook!

Sounds like quite a challenge, especially if you want the powerplant to be attached to the arm by some sort of cable or tubing.

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 12:48 am
by Malika
@Fear: This better?

Image

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 12:52 am
by Islacrusez
Bah, I need to go back and edit that. I was thinking about the detail I can't afford to not include, and managed to forget it!

It should be a motor the size of a washing machine motor, not one the size of a washing machine! XD

It should make more sense and be simpler to model now.

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 12:58 am
by Malika
I kinda figured that, but should that motor be mounted on the weapon itself, or on a separate backpack?

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 3:11 am
by Islacrusez
On the weapon itself, but extending out behind the elbow...
S
A
[]=E===O

Shoulder, Arm, Elbow, [] Motor, O Blade

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 4:29 am
by Malika
Oh, like that! I can do that. Making the human arm is something I would need other software for, meaning I'd have to learn Blender, which isn't a bad idea, but still... :P

I might be able to make just the weapon though, all you need to do then is chop up an arm. :mrgreen:

In the meantime I quickly put this together:
Image
Image
Image

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 8:24 am
by Islacrusez
Islacrusez wrote:On the weapon itself, but extending out behind the elbow...
Code: Select all
   S
   A
[]=E===O


Shoulder, Arm, Elbow, [] Motor, O Blade


Forum ate my formatting :P

Basically the motor should aid the swing upward by providing additional weight on the whole system pivoting around the shoulder, and a counterbalance on the system pivoting around the elbow.

Re: Weaponpacks

PostPosted: Wed Oct 02, 2013 4:37 pm
by Malika
I got what you meant from the previous post. Forum formatting did mess it up though. I'll look into it after I'm finished with the first weapon and shoulderpad. If anybody is interested in printing/casting/selling, let me know, perhaps we can come to a deal. :)

In the meantime, I've updated the teeth...
Image