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Ork ships

Projects using digital modelling and 3D printing

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Re: Ork ships

Postby Malika » Mon Jan 06, 2014 9:18 am

Another step closer...

Image

I've added some extra guns (still not enough!), as well as a torpedo launcher on the top, kinda like how certain submarines have it I guess. Now it's adding more details and such to it. At the moment the ship lacks any 'damaged' parts like the previous one had. I might look into that a bit, would love to make some of its interiors more visible.
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Re: Ork ships

Postby mangozac » Mon Jan 06, 2014 12:33 pm

I really like what you're doing with these Ork ships, especially with the "gun" style prow! Some "damage" and visible guts would definitely help the style too.

It really is a shame that you aren't able to cast these yourself. I reckon there would be a market for resin copies, especially if you mastered from high quality 3D prints...
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Re: Ork ships

Postby Islacrusez » Mon Jan 06, 2014 12:46 pm

Well, er, my shipment of resin just arrived ;)
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Re: Ork ships

Postby Malika » Tue Jan 07, 2014 12:06 am

I really like what you're doing with these Ork ships, especially with the "gun" style prow! Some "damage" and visible guts would definitely help the style too.

Whilst I like the head, I do feel it's a bit of a 'parody of itself', kinda like what we discussed in the past about those eagle heads I put on the Imperial ships (I'm tempted to revisit the design...).

I liked the idea of these ships having some sort of beak/mouth with sharp teeth, but filled with all sorts of guns, hence the sort of 'teeth' on the sides of the prow. There's also something very...'obliterator' (to use 40k terms) to the whole design of the prow, well...at least the early 3rd edition styled Obliterators, none of that whole fleshy thing, very...erm...Tetsuo the Iron Man! :)

It really is a shame that you aren't able to cast these yourself. I reckon there would be a market for resin copies, especially if you mastered from high quality 3D prints...

I want to have a few designs finished and then see if some are interested in casting/selling these. Lets see how that goes, if there's no interest I might give it a shot at doing them myself. Thing is that I lack the resources and experience to do this sort of thing. However, since I'm a freelancer, I should at a certain point get my own office/workspace, perhaps having some casting equipment in there might be cool... :mrgreen:
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Re: Ork ships

Postby Malika » Tue Jan 07, 2014 12:17 am

Still not enough guns...

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Re: Ork ships

Postby Malika » Tue Jan 07, 2014 6:48 am

Don't they look cute together?

Image

Note that they're both still WIP, the one in the background almost done, the other one need a bit more work.

The main challenge will be how to cast these things once they're printed, seems like quite a nightmare to do so. Any tips regarding that?
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Re: Ork ships

Postby Malika » Wed Jan 08, 2014 12:35 am

After some thinking I quickly put this together:

Image

As you can see an early WIP of scrapyard ship, version 3.0. Already keeping in mind the casting process, there should be no undercuts or anything in this model.

Furthermore...
Image

It's modular! The way I see it at the moment is that the ship will consist of three main component parts: prow, bulk, and thrusters. Then these main components are also split in smaller parts. As you can see the bulk has separate sides. I'm planning on making a few variants of those side components, thereby allowing you various types of weaponsystems aboard. Also keep in mind that each side component has a left and right version.

Ok, back to work!
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Re: Ork ships

Postby Malika » Wed Jan 08, 2014 9:11 pm

In the meanwhile, I've been continuing to work on the ship's hull. The more I look at it, the more I'm getting flashbacks to my old city designs I used to do, but perhaps that's not such an odd idea. At this scale I would imagine these ships to be gigantic shantytowns of a sorts.
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Re: Ork ships

Postby mangozac » Wed Jan 08, 2014 9:59 pm

That is looking seriously fantastic!
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Re: Ork ships

Postby Malika » Thu Jan 09, 2014 3:28 am

At the moment this body is 20mm long, might be a bit too small, most of the blocks are with dimensions of around 0.5mm, here and there some bigger parts (especially the weapons). So I'm pondering if this would work as a ship of around 40mm long. If not, I could always increase the size, make it bigger, so 60mm or 80mm instead. Food for thought...
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Re: Ork ships

Postby mangozac » Thu Jan 09, 2014 9:58 pm

Why not make the panels the same dimensions as the standard imperial weapons modules so that they can be chopped and changed for some variety? Other than for printing reasons I see no advantage to increasing the size...
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Re: Ork ships

Postby Malika » Fri Jan 10, 2014 3:22 am

The increase in side is more for visibility reasons. As for the dimensions of Imperial weapon modules: what are their dimensions?
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Re: Ork ships

Postby mangozac » Fri Jan 10, 2014 7:44 am

You don't have any on hand? They're 18mm x 9mm.
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Re: Ork ships

Postby Malika » Fri Jan 10, 2014 8:03 am

Oh man, so close, my system at the moment is 18mm x 8mm! Time to tweak!

EDIT: just tweaked it!
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Re: Ork ships

Postby Malika » Wed Jan 15, 2014 5:38 pm

In the meantime I've continued working on the scrapyard ship:
Image

The basic shape is ready I think, currently the model is around 43mm long. Still pondering if I should resize it to around 50-60mm. Now all I need to do is add the details to match the bulk and side panels, and fix those parts that Shapeways believes to be 'too thin to print'.
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