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Resin Addict Forum • View topic - Designing ships [possible BFG scale]
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Designing ships [possible BFG scale]

Projects using digital modelling and 3D printing

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Re: Designing ships [possible BFG scale]

Postby Malika » Tue Jun 17, 2014 10:46 pm

Whilst the escorts are as good as done (besides the potential challenges regarding their casting), I've been paying some attention to the light cruiser again:

Still haven't started on the back of the ship yet, but I did work on a variant carrying plasma batteries...

In the meantime I've also delved into something different...


It's still a very early WIP. A lot of the structure still needs to be thought out, the plasma batteries will need some serious tweaking. One thing I'd like is that the domes are meant to be see through, the four outer structures would contain vast forests in their domes, but I doubt that would be a real possibility, kinda tricky to do perhaps? I guess it will take some experimentation. :)
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Re: Designing ships [possible BFG scale]

Postby Malika » Wed Jun 18, 2014 4:49 pm

By the way, remember my old ? It got painted up by Icesword from !

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Re: Designing ships [possible BFG scale]

Postby TomG » Wed Jun 18, 2014 5:35 pm

With paint it looks nice.
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Re: Designing ships [possible BFG scale]

Postby Malika » Thu Jun 19, 2014 1:26 am

In the meantime I'm still working on the station. And yes, the see through parts are separate components. I'm wondering if they'll work in see-through resin, the domes are about 1mm thick. :)
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Re: Designing ships [possible BFG scale]

Postby RageofAchilles » Thu Jun 19, 2014 3:42 am

like the look of the station, bio domes are cool .Always wanted to do them myself, but plastic domes weren't available....
until now , take a look I think their smallest dome is just 9.5mm, looks like you might need 30mm domes if the ship is anything to go by, they have sizes around that too.

http://www.ema-models.co.uk/index.php/a ... domes.html
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Re: Designing ships [possible BFG scale]

Postby Malika » Thu Jun 19, 2014 4:30 am

Hmm, I haven't even considered that option. What about casting something in see-through resin? That way I wouldn't have to use third party components.
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Re: Designing ships [possible BFG scale]

Postby RageofAchilles » Thu Jun 19, 2014 5:25 am

True, there is that, but cant clear resin be a real pain? you can bypass all the time and bother of trying to get perfect crystal clear domes.

just a thought ;)
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Re: Designing ships [possible BFG scale]

Postby Malika » Thu Jun 19, 2014 5:37 am

I have no real casting experience, why would clear resin be difficult to cast?
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Re: Designing ships [possible BFG scale]

Postby Malika » Thu Jun 19, 2014 4:44 pm


I'm getting more and more tempted to make the central dome more akin to the external ones, so see-through. But I need to ponder a bit about it...




Quickly put together another escort variant. Needed a ship that can deliver a real punch against bigger targets, so...plasma batteries!
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Re: Designing ships [possible BFG scale]

Postby Malika » Tue Jun 24, 2014 12:44 am

I quickly started on some fighter craft. Whilst I'm happy with their general shape, I don't really like the four barreled prow weapon. I'm thinking of replacing it for a prow similar to the larger ships, sort of to keep it uniform.



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Re: Designing ships [possible BFG scale]

Postby Malika » Tue Jun 24, 2014 7:20 pm

I tweaked the fighter design last night, but it still looked 'backwards'. Now I've added a tail to the aircraft. For some reason they kinda remind me of the and te , that...and WWII aircraft!

Oh yeah, for some reason I also started making variants...



Fighters (on the left) and interceptors (on the right). The interceptor is basically the two wings put together, with the body of the fighter removed. But considering the size, the thing ended up looking like an aircraft of its own.



Heavy fighters (left) and bombers (right). The bomber is basically a 'double bodied fighter', kinda borrowed that idea from the . The heavy fighter is a beefier version of the fighter, maybe some sort of long range craft. I kinda imagined them to have stealth capabilities as well.
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Re: Designing ships [possible BFG scale]

Postby Malika » Tue Jun 24, 2014 10:56 pm

Ok, little update on the fighters, that...and I've added the dimensions of the models! :)


Standard interceptor. A rather fast, but weak craft that's easily shot down. However, they are effective against enemy aircraft and are often used as cannon fodder against fire from enemy ships.


Advanced interceptor. Upgraded with extra armor without losing speed, the idea behind this design is that the pilots will survive the first attack. Often used by elite pilots and squadron leaders to hunt down enemy aircraft.


Standard fighter. The backbone of most aircraft fleets. Whilst not as fast and maneuverable as the interceptor, the fighter has superior armor and weaponry, making it formidable against enemy bombers.


Advanced fighter. Like the advanced interceptor, this craft is primarily used by elite pilots and squadron leaders. Besides additional armour and weaponry, this fighter also has extra engines. This enables the craft to be deployed for long range missions.


Scout craft. These are often deployed ahead of the fleet to explore uncharted territories. They are also used during battle to detect cloaked enemy craft.


Standard bomber. The main reason aircraft are still used in spacial warfare. Bombers are capable of destroying enemy escorts and seriously damaging larger ships. They are however slower, and thus more vulnerable. This means they often need to be protected by other aircraft.


Advanced bomber. This upgraded bomber has additional armour and engines. Like the advanced fighter it can be deployed for long range missions. However, they are often used when there is a lack of fighter craft to protect normal bomber craft.
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Re: Designing ships [possible BFG scale]

Postby Islacrusez » Wed Jun 25, 2014 8:12 am

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Re: Designing ships [possible BFG scale]

Postby TomG » Wed Jun 25, 2014 5:08 pm

Better will be bigger fuel tanks than more engines. More engines are primary for better speed and maneuverability.
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