H8, you make good points and that's what I am thinking about currently. If I go the route of multi-part models, it restricts me in what I can do with poses and whatnot. Look at the plastic "Canadians" from "
you know who"; lots of options to mix but only a few poses for the legs and zero posing ability for the torso.
Using static pieces forces design in a certain direction and, while there isn't a right or wrong way to go at it, I tend to prefer more dynamics in the figures. It would seem you'd miss out on the chance to have your figures doing things like jumping over an obstacle, or launching himself into air from a rock, or any other dynamic action that would make them fun to look at, paint, and use in a game. That's why I think FW went with the DKoK the way they did, those poses present quite a sight on the battlefield and they're fun from a hobby aspect as well. From what I've been able to surmise, FW had to separate the arms in order to make the casting process go smoother. You can probably answer that one better than I, however.
One angle I am considering is that it if I can get these made for less money by making them in few or no pieces, I can theoretically afford to offer more sets of troops. Imagine kits like...1 squad of troops advancing, 1 squad of troops firing, grenadiers with launchers and throwing poses, snipers, special weapons. Each of these kits would have 4-5 figures with unique poses, suitable to supplement your main squads as you see fit.
Anyways, I've yapped enough for now. Thanks for your input